FadeFromTo Action
Last updated
Last updated
The FadeFromTo Action Node continuously modifies the Opacity
of an Object over a specified period of time, thus creating an Animation. Both the initial and final values of the Opacity
are chosen by the user. Find an example of how to use this Node and its effect over an Object at the end of this page.
Furthermore, visit the Actions Nodes page for a general introduction to these Nodes.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| Float | The desired initial value of the |
| Float | The desired final value of the |
| Float | The total time of the Action, if none is received in the |
| Drop-down | The |
Input | Type | Description |
---|---|---|
| InstanceID | The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID. |
(►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object. |
| Float | The total time (in seconds). |
| Float | The initial value of the desired |
| Float | The final value of the desired |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| InstanceID | The assigned Instance ID of the Action. |
| Pulse | Flows to the next Node following FadeFromTo Action when the Action starts. |
| Pulse | Flows to the next Node following FadeFromTo Action when the Action stops. |
This section shows a simple example of how to use the FadeFromTo Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.
We consider a Scene with two Objects: a white arc over a black background, both of which can be easily created in the Scene Outliner. Then, we set the Size
Attribute of the arc to and the Opacity
to . See this configuration in the following image:
We then need to configure the Logic. This is done in the Logic Editor.
We use first a Get Opacity Node, which allows us to obtain an Object's current Opacity
value, and then the FadeFromTo Action Node, to which we will feed the value previously obtained and configure it for it to change it from there to a fixed value of our choosing.
For this purpose, we set the Attributes of the FadeFromTo Action Node in the following way:
To
:
Duration (sec)
:
Interpolation
: Linear
We just leave the From
Attribute as it is, since this value will be obtained through the corresponding Input Socket.
Then, we connect the Object ID from the white arc Object Node to the Object ID
Input Socket of both Nodes, the Opacity
Output from the Get Opacity Node to the From
Input Socket in the FadeFromTo Node, and a Pulse through the Get Opacity Node and to the Start
Input in FadeFromTo. Thus, having the following Logic configuration:
Finally, the effect of the FadeFromTo Action Node when triggered is the following:
Transparency (graphic) on Wikipedia.