RotateTo Action

Overview

The RotateTo Action Node continuously rotates an Object to the Euler angles specified in To for a given period of time, thus creating an Animation.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

To

Vector3

The Euler angles along the X, Y, and Z axes to rotate to, if none are received in the To Input Socket.

Duration (sec)

Float

The total time of the Action, if none is received in the Duration Input Socket.

Interpolation

Drop-down

The Interpolation type. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.

Inputs

InputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.

(►) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

To

Vector3

The Euler angles along the X, Y, and Z axes to rotate to.

Outputs

OutputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action.

OnStart (►)

Pulse

Flows to the next Node following RotateTo Action when the Action starts.

OnEnd (►)

Pulse

Flows to the next Node following RotateTo Action when the Action stops.

See Also

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