RotateBy Action
Last updated
Last updated
The RotateBy Action Node continuously rotates an Object by the Euler angles values specified in Offset
for a given period of time, thus creating an Animation.
Scope: * Scene, Function, Prefab.
Offset
Vector3
The amount to rotate the Object by, measured in Euler angles along the X, Y, and Z axes, if none is received in the Offset
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
method to use for calculating the intermediate values of the Euler angles. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
Offset
Vector3
The amount to rotate the Object by, measured in Euler angles along the X, Y, and Z axes.
OnStart
(►)
Pulse
Flows to the next Node following RotateBy Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following RotateBy Action when the Action stops.
Rotation on Wikipedia
Euler angles on Wikipedia