RotateBy Action

Overview

The RotateBy Action Node continuously rotates an Object by the Euler angles values specified in Offset for a given period of time, thus creating an Animation.

Scope: * Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Offset

Vector3

The amount to rotate the Object by, measured in Euler angles along the X, Y, and Z axes, if none is received in the Offset Input Socket.

Duration (sec)

Float

The total time of the Action, if none is received in the Duration Input Socket.

Interpolation

Drop-down

The Interpolation method to use for calculating the intermediate values of the Euler angles. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.

Inputs

InputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.

(►) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

Offset

Vector3

The amount to rotate the Object by, measured in Euler angles along the X, Y, and Z axes.

Outputs

OutputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action.

OnStart (►)

Pulse

Flows to the next Node following RotateBy Action when the Action starts.

OnEnd (►)

Pulse

Flows to the next Node following RotateBy Action when the Action stops.

See Also

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