Set Material
Last updated
Last updated
Set Material assigns a Material to a Mesh Object.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Mesh Object, to which the Material is to be applied to, if one is not provided in the |
| MaterialID | The default value of the |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the Mesh Object you would like to assign the Material to. |
| CustomID | The Material to be applied to the Mesh Object. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |