Set Active
Last updated
Last updated
Set Active activates or deactivates a List Object in a Scene. It accepts a List Object and a Boolean value Is Active
. If Is Active
is true, then the List Object is activated otherwise, it is deactivated.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | The target List Object you wish to activate or deactivate, if one is not provided in the |
Attribute | Type | Description |
---|---|---|
| Bool | A default Boolean switch, which activates and deactivates the List Object, if no value is provided to the |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The target List Object you wish to activate or deactivate. |
| Bool | If |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |