System Time
Last updated
Last updated
System Time is used for returning different individual parts of the current system time at the moment that the Node is evaluated. Values are returned as Integers, Floats, or Vector3 and therefore have no inherent zero-padding, textual notation, or suffixes.
When Smooth float value
is enabled, the output values won't be rounded down, so if the current time is 1:45, the Hour
output will be ~1.75.
Scope: Project, Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| Drop-down | Determines whether the |
| Bool | Determines whether the output values will be rounded down (Int) or not (Float). |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard input Pulse, to trigger the execution of the Node. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Int, Float, or Vector3 (Determined by the | The hour according to the system's current time. |
| Int, Float, or Vector3 (Determined by the | The minute according to the system's current time. |
| Int, Float, or Vector3 (Determined by the | The second according to the system's current time. |
| Int, Float, or Vector3 (Determined by the | The millisecond according to the system's current time. |