ScaleTo Action

Overview

The ScaleTo Action Node continuously scales an Object to the Scale values specified in To for a given period of time, thus creating an Animation.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

To

Vector3

The desired final Scale values along the X, Y, Z axes, if none are given in the To Input Socket.

Duration (sec)

Float

The total time of the Action, if none is given in the Duration Input Socket.

Interpolation

Drop-down

The Interpolation method to use for calculating the intermediate values of the Scale. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.

Inputs

InputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.

(►) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

To

Vector3

The desired final Scale values along the X, Y, Z axes.

Outputs

OutputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action.

OnStart (►)

Pulse

Flows to the next Node following ScaleTo Action when the Action starts.

OnEnd (►)

Pulse

Flows to the next Node following ScaleTo Action when the Action stops.

See Also

Last updated