FadeTo Action

Overview

The FadeTo Action Node continuously modifies the Opacity of an Object over a specified period of time, thus creating an Animation. The final value of the Opacity is set by the user.

Scope: Scene, Function, Prefab.

Attributes

AttributeTypeDescription

Duration (sec)

Float

The total time of the Action, if none is received in the Duration Input Socket.

To

Float

The desired Opacity value at the end of the Action, if none is received in the To Input Socket.

Interpolation

Drop-down

The Interpolation method to use for calculating the intermediate values of the Opacity. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.

Inputs

InputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.

(►) Start

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Object.

Duration

Float

The total time (in seconds).

To

Float

The desired Opacity value at the end of the Action.

Outputs

OutputTypeDescription

Instance ID

InstanceID

The assigned Instance ID of the Action.

OnStart (►)

Pulse

Flows to the next Node following FadeTo Action when the Action starts.

OnEnd (►)

Pulse

Flows to the next Node following FadeTo Action when the Action stops.

See Also

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