MoveBy Action
This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.
Overview
The MoveBy Action Node continuously modifies the Position
of a Scene Object by the values specified in Offset
for a given period of time, thus creating an Animation.
Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Position for more detail about the Position
Attribute.
Scope: Scene, Function, Prefab.
Attributes
Inputs
Outputs
Example
This section shows a simple example of how to use the MoveBy Action Node and the effect it has on an Scene Object. This concept can be applied as well to a Scene2D Object.
We start by configuring the Scene, then build the Logic, and finally show the result.
Scene Configuration
Logic
We then need to configure the Logic. This is done in the Logic Editor.
We use the MoveBy Action Node with the following Attributes:
Interpolation
:Linear
And we connect to it the Object Node of the red arc and a Pulse to the Start
Input Socket. Thus, having the following Logic configuration:
Final result
Finally, the effect of the ScaleTo Action Node when triggered is the following:
See Also
External Links
Position (geometry) on Wikipedia.
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