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Scene2Ds also have several Objects. "Object" is a broad term used to describe a number of different components, each with their own purpose, behaviors, and characteristics.
For in-depth descriptions of each type of Object, see the below.
Objects in a Scene2D are managed in the Scene Outliner. There they can be created, deleted, edited, and organized. For more detail, see the section. They are effectively the same processes that govern Scene Objects.
There are a few Nodes that allow the user to obtain and use information about the structure of Objects in a Scene2D. These are:
Attributes define specific characteristics of entities in Incari and can be modified in the . Particularly, there are several sets of Attributes that are shared throughout Objects. These are explained in detail in the section:
: The Name
, Type
, and Opacity
of an Object are shown here.
: Metadata that serves as an identifier for an Object or several of them.
: They define the position and rotation of an Object in a Scene2D.
As in Scenes, Objects in Scene2Ds fall under a certain hierarchy. All Objects are children of the , but only one Object type can be a parent itself. These are Frames. No other Objects can contain children in Scene2Ds.
Every Scene2D has a Root Object, which is the parent of all Objects that are on the first hierarchy level. Thus, all Objects in a Scene2D are descendants of the Root Object. To obtain the Object ID of the Root Object, use the .
: Returns the children of an Object.
: Returns the parent of an Object.
: Returns a Boolean indicating whether an Object has children.
For more information about trees, visit the page on Wikipedia.