# Web Sprite Reload

## Overview

![The Web Sprite Reload Node.](https://2628349686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fwnv17cpjDin2deSlOz0z%2Fuploads%2Fgit-blob-b557b5166f4ec44428247979cdfcd907dd06030d%2Fwebspritereloadupdatedimage.png?alt=media)

The **Web Sprite Reload** **Node** reloads a **Web Sprite** **Object** when triggered.

[**Scope**](https://docs.incari.com/incari-studio/2023.1/overview#scopes):**Scene**, **Function**, **Prefab**.

## Attributes

![The Web Sprite Reload Node Attributes.](https://2628349686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fwnv17cpjDin2deSlOz0z%2Fuploads%2Fgit-blob-60d07e632b0307120128f9020bcfe6396f008e52%2Fnode-web-sprite-reload-attr.png?alt=media)

### Object

| Attribute | Type         | Description                                                                                      |
| --------- | ------------ | ------------------------------------------------------------------------------------------------ |
| `Object`  | **ObjectID** | The **Web Sprite** **Object** you wish to reload, if none is given in the `ObjectID` **Socket**. |

## Inputs

| Input             | Type         | Description                                                           |
| ----------------- | ------------ | --------------------------------------------------------------------- |
| *Pulse Input* (►) | **Pulse**    | A standard **Input Pulse**, to trigger the execution of the **Node**. |
| `ObjectID`        | **ObjectID** | The **Web Sprite** **Object** you wish to reload.                     |

## Outputs

| Output             | Type      | Description                                                                                                                            |
| ------------------ | --------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| *Pulse Output* (►) | **Pulse** | A standard **Output Pulse**, to move onto the next **Node** along the **Logic Branch**, once this **Node** has finished its execution. |

## See Also

* [**Web Sprite Objects**](https://github.com/cgi-studio-gmbh/incari-doc/blob/2023.1/objects-and-types/scene-objects/web-sprite.md)
* [**WebSprite Nodes**](https://docs.incari.com/incari-studio/2023.1/toolbox/incari/websprite)
