Has Children
Last updated
Last updated
The Has Children Node returns a Boolean of either true or false, reflecting whether an Object has children or not.
Scope: Scene, Function, Prefab.
Object
ObjectID
The Object to be checked for children Objects, if one has not been provided in the Input Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The Object to be checked for children Objects.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Has Children
Boolean
Returns true if the Object has children, false if not.