Get Children
Last updated
Last updated
The Get Children Node returns an Array of all the children Object IDs of an Object. If an Object has no children, an empty Array is returned.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | Sets the parent Object whose children Object IDs will be returned, if one is not provided in the Input Socket. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | Sets the parent Object whose children Object IDs will be returned. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Array | Returns an Array of the children Object IDs. |