# Camera

The **Camera Object** effectively decides what is visible of a **Scene2D** when switched to `Player View` or when the **Project** is run. The user can control this with its **Attributes**.

## Attributes

Altering a **Camera's** `Position` and `Rotation` may change how **Objects** are displayed in `Player View`, cutting off parts of an **Object** if they fall outside the **Camera's** bounds. As default, all of these values are set to 0. These can be used to shift the bounds of a **Camera**.

![Camera Transformations.](https://2628349686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fwnv17cpjDin2deSlOz0z%2Fuploads%2Fgit-blob-7ea600d27425a32c654cd2e1165df69e3d0f2878%2Fcamera2dtransformations.gif?alt=media)

The `Size` configures the dimensions of the **Camera's** bounds and can be used to reduce or extend the confines of a **Camera**. The default is `1920x1080` in the above example, but this can change as it ultimately depends on the size of the **Screen** that a **Scene2D** resides in.

`Link viewport to screen size` can be toggled when a **Camera** is in a **Scene** that belongs to a **Screen**. When it is switched off, the user can edit the `Size`.

## Editor View vs. Player View

Before `Player View` is enabled, the bounds of the **Camera** as well as the entire **Object** are visible in `Editor View`. `Player View` is highlighted at the top of the image.

![Camera Editor View.](https://2628349686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fwnv17cpjDin2deSlOz0z%2Fuploads%2Fgit-blob-0514530e1663b67d5ed4976c2f5c2b488cd62016%2Fcamerabefore.png?alt=media)

Once `Player View` is activated, only half of the **Ellipse** is visible and the boundary lines of the **Camera** disappear.

![Camera Player View.](https://2628349686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fwnv17cpjDin2deSlOz0z%2Fuploads%2Fgit-blob-4fa0ed5223453d247928158beee0d44285cc3abe%2Fcameraafter.png?alt=media)

`Player View` gives a preview of what will be shown when the **Scene2D** is playing.

## Render to Texture

![](https://2628349686-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fwnv17cpjDin2deSlOz0z%2Fuploads%2Fgit-blob-8f7ba591a135bfb2250e25bdaa2660c9fcf64036%2Frendertotexture.png?alt=media)

This **Attribute** is used to render the **Scene2D** from the viewpoint of the **Camera** into a texture. When enabled, the resulting texture is added to the **Asset Database** and can be used for all **Objects** which allow for textures (such as **Images**). It is removed again when the **Attribute** is disabled.

This **Attribute** can also be used to draw multiple **Scene2Ds**, combine them, or bring them into another **Scene2D**.
