Incari Studio
2023.1
2023.1
  • Incari HMI Development Platform
  • Getting Started
    • Overview
    • Requirements
    • What's New
    • Installation
    • First Steps
      • Incari Hub
      • Creating a Project
      • Incari Studio
  • Objects and Types
    • Overview
    • Project Objects
      • Scene
      • Scene2D
      • Screen
      • HMD
    • Scene Objects
      • Audio
      • Camera
      • Group
      • Image Sequence Sprite
      • Label
      • Light
      • List
      • Lottie Sprite
      • Mesh
      • On-Screen Keyboard
      • Overlay
      • Primitives
      • Sprite
      • Text
      • Vector
      • Video
      • Web Sprite
    • Scene2D Objects
      • Camera
      • Frame
      • GUI
        • Button
        • Dropdown
        • List
        • Slider
        • Text
        • Text Area
        • Text Input
        • Toggle
      • Image
      • Vector
    • Prefabs
      • Creating and Using Prefabs
        • Prefabs in Scenes
        • Prefabs in Scene2Ds
      • Logic in Prefabs
      • Nested Prefabs
    • Attributes
      • Attribute Types
        • Asset/Object Attribute
        • Boolean Attribute
        • Color Attribute
        • Numerical Attribute
      • Common Attributes
        • Object
        • Sprite
        • Transformation
          • Global Transformations
          • Local Transformations
        • Tag
    • Data Types
      • Bool
      • Byte
      • Float
      • Int
      • String
      • Vector2
      • Vector3
      • Vector4
    • Terminology
  • Modules
    • Overview
    • Animation Editor
    • Asset Database
    • Asset Manager
    • Attribute Editor
    • Code Editor
    • Console
    • Exporter
    • Image Sequence Editor
    • Logic Editor
    • Global Preferences
    • Material Editor
      • Car Paint Model
      • Custom Shading Model
      • Phong Model
      • Glass Model
      • Extended PBR Model
      • PBR Model
      • Shadeless Model
    • Model Editor
    • Plugins
      • Communication
        • MAVLink
        • Serial
        • Socket.IO
        • TCP
        • UDP
    • Profiler View
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      • CAN
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      • HTTP
      • Keyboard
      • MAVLink
      • MQTT
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      • Socket.IO
      • Styles
      • TCP
      • UDP
    • Scene Outliner
  • Toolbox
    • Overview
    • Actions
      • Delay Action
      • FadeFromTo Action
      • FadeTo Action
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      • ScaleBy Action
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    • Array
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    • Binary
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    • Communication
      • CAN
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        • Events
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      • HTTP
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      • MQTT
        • Events
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          • On MQTT Topic
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      • Serial
        • Events
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        • Serial Send Packet
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      • Socket.IO
        • Events
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          • On Socket.IO Receive
          • On Socket.IO Start
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        • Socket.IO Send
        • Socket.IO Start
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        • Socket.IO Subscribe
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      • TCP
        • Events
          • On TCP Error
          • On TCP Packet Receive
          • On TCP Start
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        • TCP Send
        • TCP Start
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      • UDP
        • Events
          • On UDP Error
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          • On UDP Start
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        • UDP Send
        • UDP Start
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    • DateTime
      • Date Time Formatter
      • Now (UTC)
      • System Time
      • Timezone Value
    • Development
      • Assert
      • Benchmark Get
      • Benchmark Start
      • Benchmark Stop
      • Clear Console
      • Console
      • Profiler Start
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    • Dictionary
      • Clear Dictionary
      • Dictionary Value
      • Erase Dictionary Element
      • Get Dictionary Element
      • Get Dictionary Keys
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      • Merge Dictionaries
      • Set Dictionary Element
      • Size of Dictionary
    • Events
      • Custom
        • Event Listener
        • Event Trigger
      • Gestures
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        • On Tap
      • ImageSequence
        • On ImageSequence Frame Changed
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        • On ImageSequence Play
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      • Input
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      • Keyboard
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      • Leap Motion
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        • XR Position
      • List
        • On List Current Index Change
        • On List Entry Select
        • On List Load
      • List 2D
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      • Lottie
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        • On Lottie Pause
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      • Mouse
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        • On Mouse Double Click
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      • Object
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        • On Position Change
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        • On Visibility Change
      • On-Screen Keyboard
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        • On On-Screen Keyboard Enter Pressed
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      • Unsubscribe
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        • On Screen Scene Change
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      • Web
        • On JavaScript Callback
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        • On WebSprite Load
        • On WebSprite Remote URL Change
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    • Incari
      • Animation
        • Pause Animation
        • Play Animation
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      • Asset
        • Add to Asset Database
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      • Camera
        • Get Active Camera
        • Get All Cameras
        • Set Active Camera
      • ImageSequence
        • Get Current ImageSequence Frame
        • Get ImageSequence Duration
        • Get ImageSequence FPS
        • Get ImageSequence Total Frames
        • Go To Next ImageSequence Frame
        • Go To Previous ImageSequence Frame
        • Pause ImageSequence
        • Play ImageSequence
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        • Show ImageSequence Frame
        • Stop ImageSequence
      • List
        • Generate List
        • Get Selected Item
        • Next List Entry
        • Previous List Entry
        • Select List Entry
        • Set Active
        • Set Current Index
      • List 2D
        • Add List Element
        • Get Active Index
        • Get List Data
        • Get List Element
        • Insert List Element
        • Remove List Element
        • Set Active Index
        • Set List Data
        • Set List Element
      • Lottie
        • Pause Lottie
        • Play Lottie
        • Stop Lottie
      • Material
        • Set Custom Uniform
      • Media
        • Get Volume
        • Is Media Playing
        • Pause Media
        • Play Media
        • Seek Media
        • Set Volume
        • Stop Media
      • Object
        • Add Tag
        • Destroy Object
        • Get Active Dropdown Value
        • Get Alpha
        • Get CSS Property
        • Get CheckBox Value
        • Get Children
        • Get Dropdown Options
        • Get Material
        • Get Name
        • Get Objects By Tag
        • Get Opacity
        • Get Parent
        • Get Position
        • Get Root
        • Get Rotation
        • Get Scale
        • Get Size
        • Get Slider Value
        • Get Sort Index
        • Get Tag
        • Get Text
        • Get Text Color
        • Get Tint
        • Get Visibility
        • Has Children
        • Instantiate Object
        • On List Item Clicked
        • Remove Tag
        • Set Active Dropdown Index
        • Set Active Dropdown Value
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        • Set CSS Property
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        • Set Mask
        • Set Material
        • Set Opacity
        • Set Position
        • Set Rotation
        • Set Scale
        • Set Size
        • Set Slider Value
        • Set Sort Index
        • Set Stylesheet
        • Set Text
        • Set Text Color
        • Set Texture
        • Set Tint
        • Set Visibility
        • Use Mask
      • Object 2D
        • Add CSS Class Name
        • Get CSS Class Names
        • Remove CSS Class Name
        • Set CSS Class Names
      • On-Screen Keyboard
        • Get Screen Keyboard Layout
        • On-Screen Keyboard Clear Input
        • On-Screen Keyboard Get Input
        • On-Screen Keyboard Move Selection
        • On-Screen Keyboard Press Button
        • Set Screen Keyboard Layout
      • Scene 2D
        • Get Stylesheet
        • Merge To Stylesheet
        • Set Stylesheet
      • This Scene
      • Ultrahaptics
        • Ultrahaptics Play
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      • Scenes
        • Scene
      • Screen
        • Get Scene
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      • Screens
        • Screen
      • Vector
        • Arc
          • Get ArcEnd
          • Get ArcStart
          • Set ArcEnd
          • Set ArcStart
        • Get BackgroundColor
        • Get FillColor
        • Get StrokeWidth
        • Label
          • Get LabelText
        • Line
          • Get LineWidth
          • Set LineWidth
        • Pie
          • Get PieEnd
          • Get PieStart
          • Set PieEnd
          • Set PieStart
        • Rectangle
          • Get RectangleCorners
          • Set RectangleCorners
        • Set BackgroundColor
        • Set FillColor
        • Set StrokeWidth
      • WebSprite
        • Get Remote URL
        • Set Remote URL
        • Web Sprite Reload
    • Math
      • Absolute
      • Add
      • Average
      • Boolean
        • AND
        • Bool Value
        • Negate
        • OR
      • Ceil
      • Clamp
      • Decrement
      • Divide
      • Floor
      • Increment
      • Interpolate
      • Logarithm
      • Math Constant
      • Maximum
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      • Modulo
      • Multiply
      • Numerical Value
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      • Range Mapper
      • Root
      • Rotation Matrix
      • Round
      • Subtract
      • Trigonometry
        • Arc Cosine
        • Arc Sine
        • Arc Tangent
        • Arc Tangent 2
        • Cosine
        • Radian-Degree Converter
        • Sine
        • Tangent
      • Vector Value
    • Plugins
      • (JSON) Scale Vector
    • Prefab
      • This Prefab
    • String
      • Capitalize
      • CharCodeAt
      • Compare
      • Concat Strings
      • Contains
      • CryptoHash
      • EndsWith
      • Format
      • FormatArray
      • IndexOf
      • IsLower
      • IsUpper
      • JSON Parse
      • JSON Stringify
      • Join
      • LastIndexOf
      • Length
      • Lower
      • MatchRegex
      • PaddingLeft
      • PaddingRight
      • RandomString
      • RemoveCharacters
      • Replace
      • ReplaceRegex
      • Reverse
      • Split
      • StartsWith
      • String Value
      • Substring
      • Trim
      • TrimLeft
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      • Upper
    • Transition
      • CrossFade
      • Fade
      • MoveInFromBottom
      • MoveInFromLeft
      • MoveInFromRight
      • MoveInFromTop
      • SlideInFromBottom
      • SlideInFromLeft
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      • SlideInFromTop
    • Utilities
      • Color Value
      • Conversion
      • Create CustomID
      • Create Object
      • Get Command Line Option
      • Group
      • Interval
        • Reset Interval
        • Start Interval
      • Is Data Type
      • Is Object Type
      • System Call
      • Timeout
        • Cancel Timeout
        • Start Timeout
    • Variables
      • Variable Getter
      • Variable Setter
    • Web
      • Call JavaScript Function
  • Demo Projects
    • Overview
    • 4 Methods of Animation
    • Using APIs to Pull Dynamic Data
    • An Analog Clock
    • Image Sequence Button Animation
    • Prefabs
    • Project Initialization
    • On-Screen Keyboard
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On this page
  • Setting up for an Overlay Object
  • Creating an Overlay Object

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  1. Objects and Types
  2. Scene Objects

Overlay

PreviousOn-Screen KeyboardNextPrimitives

Last updated 1 year ago

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Overlay Objects are the driving force of connecting 3D and 2D components in Incari. Since these items are separated into their respective dimensionalities in either or , it is necessary to use Overlay Objects to combine them if a User Interface calls for a mix of the two.

Setting up for an Overlay Object

To start, the user must create a Scene2D and populate it with the desired 2D components. This can be done in the Project Outliner. After it is created and dragged to the correct Screen, the user just needs to locate the appropriate tab at the top of the window, below the Menu bar of Incari Studio.

Once finished with any 2D aspects for that particular Scene2D, the user then needs to go to the desired 3D Scene in which they wish to overlay 2D elements.

Creating an Overlay Object

To create an Overlay Object, either click the plus icon in the Scene Outliner or right-click in the Scene Outliner, hover over Create, and locate Overlay.

In the Attribute Editor, the desired Scene2D simply needs to be selected from the drop-down Menu of 2D Scene under the Overlay Attribute.

Once this is done, the Scene2D will render over the 3D Scene. An example of this process is shown below, culminating in a Player View that displays the contents of the Overlay Object.

Scenes
Scene2Ds
Overlay Object Example.