Get Objects By Tag
Last updated
Last updated
The Get Objects By Tag Nodes returns an Array of all Objects, specifically their IDs, which are associated with the given tag and fall under the subtree of a given Object. If no Object is given as input, it defaults to the Root Object, thus performing the search on the whole Scene.
To learn more about the Root Object and Scene structure, click here.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| String | The tag of interest, if one is not provided in the Input Socket. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The root Object of the subtree in which the search will be performed. The default, if nothing is received, is the Root Object. |
| String | The tag of interest. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| ObjectID | An Array of all the Object IDs with the associated tag. |