Get Rotation
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This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.

Get Rotation returns the X, Y, and Z rotation of an Object in a Scene.
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene Object whose Rotation values one wishes to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Vector3
A 3-dimensional vector that contains the Rotation components measured in Euler angles along the X, Y, and Z axes of the target Scene Object.

Get Rotation returns the Rotation value of an Object in a Scene2D.
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene2D Object whose Rotation value you wish to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Float
A Float that contains the Rotation value of the target Scene2D Object.
Rotation on Wikipedia
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