Terminology
- Scene: Collection of Objects that constitute what is shown on the User Interface. 
- Screen: Technical specifications of the physical display of a Project. 
- Project: A collection of Screens with their corresponding Scenes. 
- Assets: Files in the Project Asset folder. They can be linked to and modify Objects. 
- Event: Action or occurrence that triggers a Logic Branch, represented in the Logic Graph by the Events Nodes. 
- Data Types: A classification of data values into several categories that specify how they are read by the program and which operations they can be subjected to. 
- Node: Components of the Logic Graph that evaluate data values or represent Variables, Events, or Objects. 
- Flow Control: Type of Nodes that are used to define the order in which the Logic is evaluated. 
- Pulse: Connections that determine the order of execution of Nodes. 
- Input: Node Sockets that receive data or Pulses. 
- Output: Node Sockets that send data or Pulses. 
- Attributes: Collection of customizable characteristics of Objects, Nodes, Screens, and Scenes. 
- Euclidean division: Process of dividing one integer by another, producing a quotient and a remainder. 
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