# Car Paint Model

This model represents a material that provides the visual qualities to a car's paint features. It allows for selecting and editing:

* `Environment Mapping`
* `Normal Mapping`
* `Base Coat Color` and `Roughness`
* `Clear Coat Color` and `Roughness`
* `Metallicness`
* and `Shadow` `Sensitivity`.

All these **Attributes** are described in greater detail below.

![](/files/QjeX8POPbb2Fkoz7POfx)

## Attributes

### Material

![Material](/files/XUHkubqsjPYR9Xh2WDQr)

This **Attribute** provides the `Name` of the **Material** as well as the `Shading model` type. It also sets the `Alpha` value if it is toggled on.

The `Alpha` channel is additional to the RGB channels and adds a kind of transparency to the object by mixing the background and foreground colors. For example, if the `Alpha` value is set to 0.5, then this would result in a 50% mix of the object and its background, providing a semi-translucent quality.

### Environment Map

![Environment Map](/files/dGIDU7OhGUIa4TOTlXNq)

This enables the user to set a `Texture` which reflects the environment around an **Object**, meaning that the **Object** reflects the surface surrounding it (whether that be the background, another **Object**, or both combined.).

The two types of offset allow the beginning of the image on the provided `Texture` to be "delayed" in either the x or y direction. The resulting "cut off" piece wraps around to the start of the image.

`U offset (deg)` moves the image from left to right (X-axis) and `V offset (deg)` moves the image from bottom to top (Y-axis).

### Normals

![Normals](/files/tyETCIkc6vlHUC62mrBM)

A normal is a line perpendicular to the surface of some object. *Normal mapping* distorts these normals and simulates a surface with light and shadow, even if the object surface itself is flat. This is only possible with a light source. The `Normal Map` sets this surface and `Use Normal Map` toggles it on and off.

### Base Coat

![Base Coat](/files/RtkxHZ1M8ZuXsAHRmhy3)

`Albedo` is the base diffuse color of the car.

`Specular` is the point of reflection of the light source.

`Roughness` determines how rough an object is, limiting or strengthening reflectivity.

`Metallic` determines how much the surface simulates a metal-like quality, appearing shinier and harder or rougher and duller.

### Clear Coat

![Clear Coat](/files/bKvZEvKbKtJs2khqBFQd)

The `Albedo` here is the color of the glossy finish of a car, which sits at the top layer as a color that one can see through.

`Specular` is the point of reflection of the light source.

`Roughness` determines how rough an object is, limiting or strengthening reflectivity.

`Metallic` determines how much the surface simulates a metal-like quality, appearing shinier and harder or rougher and duller.

`Fesnell` encompasses the idea of the angle of incidence (the angle between the line of sight of the observer and the object being observed) influencing the perceived reflectivity of a surface. A wider angle creates less reflection and a smaller angle creates greater reflection.

### Tweak

![Tweak](/files/6NGmUrBROkonUtXRpH89)

`Shadow sensitivity` decides the percentage of the shadow's influence. So if set to 0, the surface will not be influenced by the shadow at all. At 100% the surface would be totally black and at 50%, even if the **Object's** surface stands in a shadow, it will still retain 50% of its own color.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.incari.com/incari-studio/2023.1/modules/material-editor/car-paint-model.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
