Set Mask
Last updated
Last updated
The Set Mask Node sets, or reassigns, the Mask of an Object.
Scope: Scene, Function, Prefab.
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the desired Object, whose Mask will be set. |
| ObjectID | The ID of the Mask to set for the desired Object. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |