Set Rotation
This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.
Overview

Set Rotation sets the value of a given Scene Object's Rotation Attribute.
Scope: Scene, Function, Prefab.
Attributes

Rotation
Vector3
The desired Rotation values of the Scene Object, if one is not provided in the Rotation Socket.
Inputs
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene Object whose Rotation value you wish to set.
Rotation
Vector3
A 3-dimensional vector that contains the Rotation components measured in Euler angles along the X, Y, and Z axes of the target Scene Object.
Outputs
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Overview

Set Rotation sets the value of a given Scene2D Object's Rotation Attribute.
Scope: Scene, Function, Prefab.
Attributes

Rotation
Float
The desired Rotation value of the Scene2D Object, if one is not provided in the Rotation Socket.
Inputs
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene2D Object whose Rotation value you wish to set.
Rotation
Float
The Float value of the target Scene2D Object's rotation.
Outputs
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
See Also
External Links
Rotation on Wikipedia.
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