Play ImageSequence
Last updated
Last updated
The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames. The Start Frame
value must be a smaller number than the End Frame
value. When ``PlayDirectionis set to
Backward`, the ImageSequence will be played in reverse.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Start Frame
Int
End Frame
Int
PlayMode
Drop-down
The PlayMode
type. Can be either Frames per Second (frame rate) or Time (duration).
FPS
Int (when PlayMode
is set to FPS
)
The number of Frames per Second, if one is not provided in the Input Socket.
Duration
Float (when PlayMode
is set to Time
)
The duration, in seconds, of the ImageSequence, if one is not provided in the Input Socket.
Interpolation Mode
Drop-down
The Interpolation Mode
type. Can be either Constant or Linear.
Loop Mode
Dropdown
The looping type, if one is not provided in the Input Socket. Can be Alternate, None, or Repeat.
PlayDirection
Dropdown
The direction in which the ImageSequence plays, if one is not provided in the Input Socket. Can be Backward
or Forward
.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Start Frame
Int
End Frame
Int
Speed
Int or Float (depending on selected PlayMode
)
The Frames per Second if PlayMode
is set to FPS
. The duration in seconds if PlayMode
is set to Time
.
Loop Mode
String
The looping type. Can be Alternate, None, or Repeat.
PlayDirection
String
The direction in which the ImageSequence plays. Can be Backward
or Forward
.
The selected start frame, if none is received in the Input Socket. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame
.
The selected end frame, if none is received in the Input Socket. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame
.
The selected start frame. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame
.
The selected end frame. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame
.