On ImageSequence Pause
Overview

Attributes

Attribute
Type
Description
Inputs
Input
Type
Description
Outputs
Output
Type
Description
See Also
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On ImageSequence Pause is an Event Listener Node used for executing a Logic Branch when an Image Sequence is paused.
Scope: Scene, Prefab.

Object
ObjectID
Image Sequence that triggers the Logic Branch when paused, if none is given in the Object ID Input Socket.
Object ID
ObjectID
Image Sequence that triggers the Logic Branch when paused.
Subscribe (►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Object ID
ObjectID
The Image Sequence received as Input.
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