Set Custom Uniform
Last updated
Last updated
The Set Custom Uniform Node allows the user to set values for a Custom Material's Uniforms
Attributes, which are found specifically in the Custom Shading Model.
Scope: Scene, Function, Prefab
Attribute | Type | Description |
---|---|---|
| MaterialID | The Custom Material whose |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| MaterialID | The Custom Material whose |
| TextureID | A texture map to set as a |
| Vector4 | A Vector4 to set as a |
| Float | A Float to set as a |
| Int | An Int to set as a |
| Bool | A Bool to set as a |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |