On Mouse Click
Last updated
Last updated
On Mouse Click is an Event Listener Node used for executing a Logic Branch when there is a mouse click, either on a particular Object or anywhere in the Screen.
The Attributes allow the user to choose which mouse button will trigger the Event and whether the Event Base
is a specific Object or the entire Screen.
Scope: Scene, Prefab.
Attribute | Type | Description |
---|---|---|
| Drop-down | Whether the left, middle, or right button of the mouse will trigger the Logic. |
Attribute | Type | Description |
---|---|---|
| Drop-down | Whether the Logic will be triggered when there is a mouse click on a particular Object or anywhere in the Screen. |
Note: Input Sockets only available when Event Base
is set to Object
.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Object in which a click triggers the Logic Branch. |
| Pulse | An Input Pulse that needs to be triggered to start listening to the Event. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
| Bool | True when the button is pressed longer than usual. |
| ObjectID | The Object ID of the Object that was clicked on. If there is no Object on that part of the Screen, the output is the Object ID |
| ObjectID | The ID of the current Event. This can be connected to the Unsubscribe Node to unsubscribe from the Event. |