Set Active Camera
Last updated
Last updated
The Set Active Camera Node receives the Object ID of a Camera and sets that Camera as the active one in the Scene.
Scope: Scene, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Camera ID
Object ID
Object ID of the Camera that will be set as the active one.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.