Material Editor
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The Material Editor allows us to create a Material that gives a Mesh a specific visual appearance when it comes into contact with Light in a Scene. The Material files have .incmat
as their filename extension.
To open the Material Editor, double-click on a Material file in the Asset Manager or right-click on the Menu bar and click on Material Editor from the drop-down list. The latter option can be seen in the illustration below:
The sections defined in the Material Editor are discussed below. They will not be displayed in the Material Editor if a Material file has already been opened.
The Used Materials
section has Materials that have been previously applied to a Mesh in a Scene. These Materials can be edited by clicking on them.
New Material
, as its name suggests, allows us to create new Materials. The illustration below depicts its behavior when clicked.
Open Material
opens a window that allows us to select an existing Material file. An example of the window is shown below:
Once a Material has been opened, the Material Editor allows the user to edit the Material's Attributes.
There are several Shading Models available to choose from when creating a new Material. The following sections give a brief description of each and list their available Attributes:
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