Incari Studio
2023.1
2023.1
  • Incari HMI Development Platform
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      • Call JavaScript Function
  • Demo Projects
    • Overview
    • 4 Methods of Animation
    • Using APIs to Pull Dynamic Data
    • An Analog Clock
    • Image Sequence Button Animation
    • Prefabs
    • Project Initialization
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On this page
  • Overview
  • Adding Assets to the Asset Database
  • Using Assets in the Project
  • Manually
  • At runtime using Logic
  • Features
  • Search
  • Filter
  • Highlight use
  • Highlight in Asset Manager
  • Remove

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  1. Modules

Asset Database

PreviousAnimation EditorNextAsset Manager

Last updated 1 year ago

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Overview

The Asset Database is a database of all the Assets that are either used in the Project or available to be used at runtime. It allows the user to keep track of all these Assets and have easy access to information about them, such as how many times they are used in the Project or their location.

In summary, the Asset Database shows two sets of Assets:

  • Assets that are currently used in the Project. These are added automatically when used in the Project.

  • Assets that are available to be used in the Project at runtime. These have to be added manually from the Asset Manager.

For each Asset, the Asset Database displays the following information:

  • ID: Unique identifier for the Asset.

  • Icon: Icon that represents the Type of Asset.

  • Type: Type of Asset.

  • Label: Label for the Asset. By default, it is set to the filename and it can be edited directly in the Asset Database.

  • Source: The origin of an Asset.

  • Path: Path to the file. For Assets located in the Project Asset folder, it shows the relative path, and for other Assets, it shows the full path.

  • #: Number of times that the Asset is used in the Project.

And it offers two options:

  • Highlight asset in Asset Manager: Press this option to highlight the Asset in the Asset Manager.

  • Remove asset from Asset Database: Press this option to remove the Asset from the Asset Database.

Adding Assets to the Asset Database

There are three ways in which Assets can be added to the Asset Database: Using Assets in the Project, manually, or using Logic.

Using Assets in the Project

Using an Asset automatically adds it to the Asset Database.

Manually

An Asset can be added manually to the Asset Database. To do this, simply drag and drop a file in the Asset Database. This can be done from the Asset Manager or from the File Explorer, thus allowing one to add files that are not in the Asset folder.

There are three special cases:

  • Keyboard Layouts have to be added in Project Settings and then they will be automatically added to the Asset Database.

  • Fonts have to be added in Project Settings and then they will be automatically added to the Asset Database.

  • Materials are automatically added to the Asset Database when created in the Asset Manager.

At runtime using Logic

Assets can be added to the Asset Database using Logic. For this purpose, use the Add to Asset Database Node, which receives the path of the file to be added to the Asset Database.

See in the image below a simple example of how to add an Asset to the Asset Database in the Logic, using, besides the Add to Asset Database Node, the String Value Node:

Features

The Asset Database offers several features that are useful for managing Assets. These are: search, filter, highlight use, highlight in Asset Manager and remove.

Search

The search bar on the top right of the Asset Database allows the user to search Assets by either ID or Label.

Filter

The filter on the top right of the Asset Database allows the user to filter the Assets by Type.

Highlight use

By clicking on the ID of an Asset, its use in the Scene Outliner and Viewport will be highlighted.

Highlight in Asset Manager

By clicking on the magnifying glass on an Asset entry, this Asset will be highlighted in the Asset Manager.

Remove

To remove an Asset from the Asset Database, click on the minus on the far right of an Asset entry.