On Lottie Stop
Last updated
Last updated
On Lottie Stop is an Event Listener Node used for executing a Logic Branch when a Lottie is stopped.
Note that this Node gets triggered when a Lottie animation is forced to stop. For executing a Logic Branch when a Lottie animation finishes, use On Lottie Finish.
Scope: Scene, Prefab.
Object ID
ObjectID
Lottie Sprite that triggers the Logic Branch when stopped.
Subscribe
(►)
Pulse
An Input Pulse that needs to be triggered to start listening to the Event.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Object ID
ObjectID
The Lottie Sprite received as Input.
What is a Lottie? on LottieFiles.