Get Active Camera
Last updated
Last updated
The Get Active Camera Node outputs the Object ID of the currently active Camera.
Scope: Scene, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Active Camera
Object ID
The Object ID of the currently active Camera.