Add Tag
Last updated
Last updated
The Add Tag Node attaches a tag to an Object. This tag acts as metadata and can be used later to identify many Objects by a shared tag.
It is important to note that when a tag is added with the Add Tag Node, the tag is only added once executed in the Incari Player and does not interact in any way with the tags added in the Attributes
of an Object in Incari Studio. For example, this Node could be used for an Object created on runtime.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| ObjectID | The Object that the tag will be added to, if one is not provided in the Input Socket. |
Attribute | Type | Description |
---|---|---|
| String | The tag to be added to the selected Object, if one is not provided in the Input Socket. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The Object that the tag will be added to. |
| String | The tag to be added to the selected Object. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |