Save File
Last updated
Last updated
Save File is an io Node, which allows one to store a specified file containing relevant data from the current project, such as the value of a variable. Providing a location gives a future point of access for the user, which can then be loaded using Load File. When saving a Dictionary, JSON Stringify must be used. This allows for persistent data between sessions.
Scope: Project, Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| User Input | The |
| Bool | If the |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| Defined in the Logic Editor. | The Project content that needs to be saved. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |