Set Rotation
Last updated
Last updated
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Rotation
Vector3
The desired Rotation
values of the Scene Object, if one is not provided in the Rotation
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene Object whose Rotation
value you wish to set.
Rotation
Vector3
A 3-dimensional vector that contains the Rotation
components measured in Euler angles along the X, Y, and Z axes of the target Scene Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Float
The desired Rotation
value of the Scene2D Object, if one is not provided in the Rotation
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene2D Object whose Rotation
value you wish to set.
Rotation
Float
The Float value of the target Scene2D Object's rotation.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.