Set Custom Uniform
Last updated
Last updated
The Set Custom Uniform Node allows the user to set values for a Custom Material's Uniforms
Attributes, which are found specifically in the Custom Shading Model.
Scope: Scene, Function, Prefab
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
CustomUniforms
MaterialID
The Custom Material whose Uniforms
will be set, if one is not attached in the Input Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Material ID
MaterialID
The Custom Material whose Uniforms
will be set.
iChannelx
TextureID
A texture map to set as a Uniform
. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.
iVec4x
Vector4
A Vector4 to set as a Uniform
. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.
iFloatx
Float
A Float to set as a Uniform
. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.
iIntx
Int
An Int to set as a Uniform
. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.
iBoolx
Bool
A Bool to set as a Uniform
. The x refers to the identifying integer in the name, which can be 0, 1, 2, and 3.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.