Switch
Last updated
Last updated
Switch takes an input value and triggers one of several output Pulses, based on whether or not the input matches a pre-defined value. These pre-defined values, referred to as cases in computer programming, can be defined as a list in the Cases
Attribute. Each value added to the Node also creates a corresponding output Pulse. If the value of the Input
Socket matches a value defined in the Cases
Attribute, its corresponding Pulse is triggered. If no match is found, then the Default
Pulse is triggered instead.
Scope: Project, Scene, Function, Prefab.
Switch statement on Wikipedia.
Attribute | Type | Description |
---|---|---|
Attribute | Type | Description |
---|---|---|
Input | Type | Description |
---|---|---|
Output | Type | Description |
---|---|---|
Data Type
Drop-down
The type of data that will be plugged into the Input
Socket.
Cases [n]
Defined in the Data Type
Attribute.
The pre-defined values, which will be compared to the value of the Input
Socket.
Pulse Input (►)
Pulse
A standard input Pulse, to trigger the execution of the Node.
Input
Defined in the Data Type
Attribute.
The value to be compared with the list of pre-defined Cases
.
Case: [n]
Pulse
An Output Pulse for each pre-defined case, whose execution is triggered if the corresponding value is evaluated as being equal to Input
.