CAN Start
Last updated
Last updated
The CAN Start Node starts communication with a CAN connection that has already been set up in Project Settings.
It is important to note that while the CAN Start Node starts a CAN connection, it may not completely finish establishing said connection when the Node is executed. This could lead to the Logic attached to its Output Pulse to not work even though there is technically nothing wrong. In order to avoid this, it is highly suggested to use the On CAN Start Node instead. This way, the Logic will only execute once the CAN connection has definitely been established.
Again, the user must first use the CAN Start Node to open the connection. Separately, the On CAN Start Node can be used to execute the desired Communication Logic.
Scope: Project, Scene.
Attribute | Type | Description |
---|---|---|
| Drop-down | The identifying connection name that will be used, which is one that was set up in the Project Settings. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |