MoveBy Action
Overview
The MoveBy Action Node continuously modifies the Position
of an Object by the values specified in Offset
for a given period of time, thus creating an Animation. Find an example of how to use this Node and its effect over an Object at the end of this page.
Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Position for more detail about the Position
Attribute.
Scope: Scene, Function, Prefab.
Attributes
Attribute | Type | Description |
---|---|---|
| Vector3 | The amount to modify the |
| Float | The total time of the Action, if none is given in the |
| Drop-down | The |
Inputs
Input | Type | Description |
---|---|---|
| InstanceID | The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID. |
(►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object. |
| Float | The total time (in seconds). |
| Vector3 | The amount to move the |
Outputs
Output | Type | Description |
---|---|---|
| InstanceID | The assigned Instance ID of the Action. |
| Pulse | Flows to the next Node following MoveBy Action when the Action starts. |
| Pulse | Flows to the next Node following MoveBy Action when the Action stops. |
Example
This section shows a simple example of how to use the MoveBy Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.
Scene Configuration
We consider a Scene with two Objects: a red arc over a black background, both of which can be easily created in the Scene Outliner. Then, we set the Size
Attribute of the arc to . See this configuration in the following image:
Logic
We then need to configure the Logic. This is done in the Logic Editor.
We use the MoveBy Action Node with the following Attributes:
To
:Duration (sec)
:Interpolation
:Linear
And we connect to it the Object Node of the red arc and a Pulse to the Start
Input Socket. Thus, having the following Logic configuration:
Final result
Finally, the effect of the ScaleTo Action Node when triggered is the following:
See Also
External Links
Position (geometry) on Wikipedia.
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