Set Active Camera
Last updated
Last updated
The Set Active Camera Node receives the Object ID of a Camera and sets that Camera as the active one in the Scene.
Scope: Scene, Prefab.
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| Object ID | Object ID of the Camera that will be set as the active one. |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |