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: Scene, Function, Prefab.
Object
ObjectID
Sets the parent Object whose children Object IDs will be returned, if one is not provided in the Input Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
Sets the parent Object whose children Object IDs will be returned.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Children Object IDs
Array
Returns an Array of the children Object IDs.