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Get Rotation

This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.

Overview

The Get Rotation Node.

Get Rotation returns the XX, YY, and ZZ rotation of an Object in a Scene.

Scope: Scene, Function, Prefab.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Scene Object whose Rotation values one wishes to return.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Rotation

Vector3

A 3-dimensional vector that contains the Rotation components measured in Euler angles along the XX, YY, and ZZ axes of the target Scene Object.

Overview

The Get Rotation Node.

Get Rotation returns the Rotation value of an Object in a Scene2D.

Scope: Scene, Function, Prefab.

Inputs

Input
Type
Description

Pulse Input (►)

Pulse

A standard Input Pulse, to trigger the execution of the Node.

Object ID

ObjectID

The ID of the target Scene2D Object whose Rotation value you wish to return.

Outputs

Output
Type
Description

Pulse Output (►)

Pulse

A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.

Rotation

Float

A Float that contains the Rotation value of the target Scene2D Object.

See Also

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