Get Rotation
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This Node has different versions for and . Find in the tabs below the documentation for both versions.
Get Rotation returns the , , and rotation of an Object in a Scene.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene Object whose Rotation
values one wishes to return.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation
Vector3
: Scene, Function, Prefab.
A 3-dimensional vector that contains the Rotation
components measured in Euler angles along the , , and axes of the target Scene Object.
: Scene, Function, Prefab.
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