MoveTo Action
Last updated
Last updated
The MoveTo Action Node continuously modifies the Position
of an Object to the values specified in To
for a given period of time, thus creating an Animation. Find an example of how to use this Node and its effect over an Object at the end of this page.
Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Position for more detail about the Position
Attribute.
Scope: Scene, Function, Prefab.
To
Vector3
The desired Position
along the X, Y, Z axes, if none is received in the To
Input Socket.
Duration (sec)
Float
The total time of the Action, if none is received in the Duration
Input Socket.
Interpolation
Drop-down
The Interpolation
method to use for calculating the intermediate values of the Position
. It can be Linear, Sine Ease In, Sine Ease In Out, or Sine Ease Out.
Instance ID
InstanceID
The assigned Instance ID of the Action. If nothing is received, it automatically assigns 0 as the Instance ID.
(►) Start
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Duration
Float
The total time (in seconds).
To
Vector3
The desired final Position
along the X, Y, Z axes.
OnStart
(►)
Pulse
Flows to the next Node following MoveTo Action when the Action starts.
OnEnd
(►)
Pulse
Flows to the next Node following MoveTo Action when the Action stops.
This section shows a simple example of how to use the MoveTo Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.
We consider a Scene with two Objects: a red arc over a black background, both of which can be easily created in the Scene Outliner. Then, we set the Size
Attribute of the arc to . See this configuration in the following image:
We then need to configure the Logic. This is done in the Logic Editor.
We use the MoveBy Action Node with the following Attributes:
To
:
Duration (sec)
:
Interpolation
: Linear
And we connect to it the Object Node of the red arc and a Pulse to the Start
Input Socket. Thus, having the following Logic configuration:
Finally, the effect of the ScaleTo Action Node when triggered is the following:
Position (geometry) on Wikipedia.