Unsubscribe
Last updated
Last updated
The Unsubscribe Node allows the user to disconnect, or unsubscribe, from an Event. It requires the ID of the Event the user wishes to unsubscribe from.
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Event ID
ObjectID
The ID of the Event the user wishes to unsubscribe from.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
The following example shows how to properly configure the Unsubscribe Node with an Event.