Set Mask
Last updated
Last updated
The Set Mask Node sets, or reassigns, the Mask of an Object.
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the desired Object, whose Mask will be set.
Mask Object ID
ObjectID
The ID of the Mask to set for the desired Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.