RotateBy Action

Overview

The RotateBy Action Node continuously rotates an Object by the Euler angles values specified in Offset for a given period of time, thus creating an Animation. Find an example of how to use this Node and its effect over an Object at the end of this page.

Furthermore, visit the Actions Nodes page for a general introduction to these Nodes, and Rotation for more detail about the Rotation Attribute.

Scope: Scene, Function, Prefab.

Attributes

Inputs

Outputs

Example

This section shows a simple example of how to use the RotateBy Action Node and the effect it has on an Object. We start by configuring the Scene, then build the Logic, and finally show the result.

Scene Configuration

Logic

We then need to configure the Logic. This is done in the Logic Editor.

We use first a Get Rotation Node, which allows us to obtain an Object's current Rotation values, and then the RotateFromTo Action Node, to which we will feed the value previously obtained and configure it for it to rotate the Object from there to a fixed value of our choosing.

We use the RotateBy Action Node with the following Attributes:

  • Interpolation: Linear

And we connect to it the Object Node of the red Torus and a Pulse to the Start Input Socket. Thus, having the following Logic configuration:

Final result

Finally, the effect of the RotateBy Action Node when triggered is the following:

See Also

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