TCP Send
Last updated
Last updated
TCP Send takes a Message
and passes it through the currently established TCP connection to the endpoint.
Note that if a connection has not been established, a new one will be attempted to be made before sending the Message
. However, because of the nature of TCP, the Message
will not send if no connection was made prior to execution.
TCP Communication in Incari is available as a plugin and is enabled as default. However, in the case that it is disabled in the Plugins Editor, it will not appear in the Project Settings and TCP Send will not show up in the Toolbox. Please refer to the Plugins Editor to find out more information.
Scope: Project, Scene.
Attribute | Type | Description |
---|---|---|
| Bool | Can be toggled on or off depending on if the |
| Drop-Down | The desired TCP server, which refers back to the selections made under TCP in the Project Settings. |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| String | The |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |