# Scene2D

![](https://4267723012-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOEts3pBau6LMamSYhGZp%2Fuploads%2Fgit-blob-e93250c2b0ce84476f23eecc7c246e9fec0bbdd6%2Fscene2dimage.png?alt=media)

A **Scene2D** is a collection of *2D* **Objects** that represent different unique places within your *User Interface*, such as menus, maps, and media players. Each **Scene2D** exists in two dimensions in pixel space.

The workspace is only in two dimensions. For the order of **Objects**, an index is no longer required. Whatever way the **Objects** are listed in the **Scene Outliner** -- chosen by the user -- decides the order in which they are displayed.

The **Scene2D Object** has one **Attribute**:

* `Player Camera`: Determines the **Camera** that will show the **Scene2D** when the **Scene2D** starts.
