Play ImageSequence
Last updated
Last updated
The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames.
Scope: Scene, Function, Prefab.
Attribute | Type | Description |
---|---|---|
| Int | |
| Int | |
| ObjectID | The target Object. |
| Drop-down | The |
| Int | The number of Frames per Second. |
| Drop-down | The |
| Dropdown | The looping type. Can be Alternate, None, or Repeat. |
| Dropdown | The direction in which the ImageSequence plays. Can be |
Input | Type | Description |
---|---|---|
Pulse Input (►) | Pulse | A standard Input Pulse, to trigger the execution of the Node. |
| ObjectID | The ID of the target Object. |
| Int | |
| Int |
Output | Type | Description |
---|---|---|
Pulse Output (►) | Pulse | A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution. |
The selected start frame, if none is received in the Input Socket. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame
.
The selected end frame, if none is received in the Input Socket. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame
.
The selected start frame. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame
.
The selected end frame. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame
.