Play ImageSequence
Last updated
Last updated
The Play ImageSequence Node starts and plays through an ImageSequence at the specified time frames.
Scope: Scene, Function, Prefab.
Start Frame
Int
The selected start frame, if none is received in the Input Socket. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame
.
End Frame
Int
The selected end frame, if none is received in the Input Socket. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame
.
Object
ObjectID
The target Object.
PlayMode
Drop-down
The PlayMode
type. Can be either Frames per Second (frame rate) or Time (duration).
FPS
Int
The number of Frames per Second.
Interpolation Mode
Drop-down
The Interpolation Mode
type. Can be either Constant or Linear.
Loop Mode
Dropdown
The looping type. Can be Alternate, None, or Repeat.
PlayDirection
Dropdown
The direction in which the ImageSequence plays. Can be Backward
or Forward
.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Object.
Start Frame
Int
The selected start frame. When set to , the start frame is the very first frame of the ImageSequence. Note that it should always be set to a lower value than End Frame
.
End Frame
Int
The selected end frame. When set to , the end frame is the very last frame of the ImageSequence. Note that it should always be set to a greater value than Start Frame
.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.