Get Root
Last updated
Last updated
The Get Root Node outputs the Object ID of the Root Object of the corresponding Scene.
The Root Object is the parent of all Objects on the first hierarchy level in a Scene, thus making all Objects in the Scene its descendants.
See the Scene Objects page for more details about the Root Object, the Objects' Structure in a Scene, and how Objects are referenced in the Logic.
Scope: Scene, Function, Prefab.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Root
ObjectID
The Object ID of the Root Object of the corresponding Scene.