Set Rotation
Last updated
Last updated
This Node has different versions for Scenes and Scene2Ds. Find in the tabs below the documentation for both versions.
Set Rotation sets the value of a given Scene Object's Rotation
Attribute.
Scope: Scene, Function, Prefab.
Rotation
Vector3
The desired Rotation
values of the Scene Object, if one is not provided in the Rotation
Socket.
Pulse Input (►)
Pulse
A standard Input Pulse, to trigger the execution of the Node.
Object ID
ObjectID
The ID of the target Scene Object whose Rotation
value you wish to set.
Rotation
Vector3
A 3-dimensional vector that contains the Rotation
components measured in Euler angles along the X, Y, and Z axes of the target Scene Object.
Pulse Output (►)
Pulse
A standard Output Pulse, to move onto the next Node along the Logic Branch, once this Node has finished its execution.
Rotation on Wikipedia.